Games worth the time
We favour games that are quick to understand and pleasant to return to, rather than titles built to nag you back. Every category is reviewed before it joins the library.
We put the games families actually play into one subscription that is simple to start, simple to understand and simple to leave.

Three commitments that shape which games we add and how we bill for them.
We favour games that are quick to understand and pleasant to return to, rather than titles built to nag you back. Every category is reviewed before it joins the library.
Nothing in the library asks a child to spend money. There are no purchases inside the games and no separate unlocks, so a parent can hand over a phone without watching the bill.
The price, the renewal period and the way to cancel are stated before you subscribe and repeated on the pricing page. No hidden step, no retention maze.
MasVR exists because good casual games are scattered across dozens of separate downloads, each with its own price tag and its own way of asking for more money. We think a household should be able to pay once, on the phone bill they already receive, and get a library everyone can share.
That shapes what we build next: a catalogue that keeps widening across arcade, puzzle, racing, creative and learning games, and a service that stays easy to leave. Cancelling takes one message, and it takes effect immediately.
The mobile account is the point. No card, no separate wallet, no extra login to remember. Subscribe, play, and stop whenever it stops being worth it.
One subscription, the whole library, charged to the mobile account you already have.
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